The wait is over! Unreal Engine 5’s groundbreaking dynamic global illumination and reflections system is now available in Twinmotion. With Lumen, indirect lighting adapts on the fly to changes to direct lighting or geometry—for example, changing the sun’s angle with the time of day or opening an exterior door—bringing new levels of realism to real-time applications.
Animated file import
Ready to liven things up? You can now import animated FBX, glTF, and GLB files into Twinmotion to create more advanced, bespoke, and believable experiences. The feature includes support for both static mesh and skeletal mesh animation, and offers the ability to loop clips, delay their start, and trim in and out points.
More realistic rendering
Enhanced weather particles
A little precipitation can bring a lot of credibility to your visualizations. We’ve refactored the rain and snow particle effects to improve their visual fidelity, including the way accumulated rain appears on various surfaces, and how water droplets splash off puddles.
Path-traced transparency for water materials
Come on in, the water’s lovely! Path tracer now correctly renders transparency for water materials, so you can more accurately depict items like lakes, swimming pools, ponds, and other water features.
Sometimes, your Exposure setting has to be a compromise between very dark and very bright areas. Local exposure works on top of that, mimicking the way your eyes adjust to different lighting conditions and preserving highlight and shadow details in scenes with high dynamic ranges.
Adobe Substance 3D material support
Access the wealth of Adobe Substance 3D parametric materials out there, with the new ability to import SBSAR files and store them in the Twinmotion library. All exposed parameters are available to edit in the Twinmotion Properties panel, with textures generated on the fly when tweaks are made.
Enhanced scene authoring
Paint and scatter more asset types
Dress your scene in record time, with the new ability to paint and scatter Sketchfab, Quixel, User Library, and most of the Twinmotion library assets. Previously, this was limited to just the vegetation section of the Twinmotion library.
Need to position shadow-casting objects or lights that are not in the camera frame of your final media? We’ve added the ability to preview that media camera view, while editing the scene in a second, live view, so you can see what you’re doing!
White studio template for automotive
Kickstart your automotive visualization projects with a new White studio template. Like the other templates, it contains a number of predefined shots; simply replace the stock asset with your model and you’re ready to go!
And there’s more!
WebVR support for Panorama Sets
New WebVR support for Panorama Sets uploaded to Twinmotion Cloud enables your stakeholders anywhere in the world to launch and navigate them with full immersion from tethered or untethered VR headsets.
Optimized glass material
It’s great to have all the bells and whistles you can think of on your glass materials, but when you just want simple clear glass, they can slow down your renders. That’s why there’s a new optimized material for basic clear glass.
Keep hierarchy on Sketchfab import
Frustrated with not being able to select, edit, animate, kitbash, and delete parts of Sketchfab assets? Good news! You can now import them in a non-collapsed mode, organized within a root folder.
Also new since 2023.1...
Camera composition overlay grid
Added in 2023.1.1, there’s now an option to overlay a grid on the viewport, with a customizable number of columns and rows. You can also display title safe and action safe areas, plus a custom safe area.
Updated Home panel
With 2023.1.2, we introduced a new Home panel where you can easily find and open the scenes you're working on, create new scenes from templates, stay informed with the latest Twinmotion news and projects, and access learning resources and tutorials.
See all the updates
Take a look at the release notes to get more details on all the new features and enhancements in Twinmotion 2023.2.