For individuals and small businesses that made less than $1 million USD in revenue in the past 12 months, educational institutions, and students.
$0
Includes:
All upgrades
Documentation and learning materials
Community forums
Full-resolution exporting
Twinmotion Cloud
Twinmotion seats
For individuals and businesses that make over $1 million USD in gross annual revenue, and/or that require access to Twinmotion Cloud.
$445
/ seat / year (+applicable taxes)
Includes:
Upgrades for one year
Documentation and learning materials
Community forums
Full-resolution exporting
Twinmotion Cloud
Unreal Subscription
For individuals and businesses that make over $1 million USD and want access to all three products: Unreal Engine, Twinmotion, and RealityCapture.
$1850
/ seat / year (+applicable taxes)
Includes:
Upgrades for Unreal Engine, Twinmotion, and RealityCapture for one year
Documentation and learning materials
Community forums
Full-resolution exporting
Twinmotion Cloud
Need a custom plan?
Every business is unique. Please contact us if you'd like to discuss custom licensing terms or if you're purchasing more than 25 seats.
Epic Direct Support
If you have 10 or more seats of the Unreal Subscription, you're eligible to purchase Epic Direct Support. Contact us for details.
Regional support
Our global network of resellers may be able to provide local-language training and support. Find one near you today.
Frequently asked questions
General information
What is Twinmotion’s pricing model?
Twinmotion is free to use for students, educators, hobbyists, and individuals and companies whose annual gross revenue does not exceed $1 million USD.
For individuals and companies that generate over $1 million annually, and/or that require access to Twinmotion Cloud, Twinmotion seats are priced at $445 USD* per seat per year. Twinmotion seats include all updates released during the subscription period. Twinmotion Cloud is only available for companies that purchase seats.
You can also purchase a Twinmotion seat as part of the Unreal Subscription, which also includes Unreal Engine and RealityCapture, for $1,850 USD* per seat per year.
*Prices may vary by region and may be subject to applicable taxes.
What if my company grows beyond the $1 million revenue threshold?
Once your company exceeds the $1 million revenue threshold, you will need to purchase a seat subscription to continue using Twinmotion under the terms of the EULA.
Does using Twinmotion mean I have to pay royalties?
Use of Twinmotion alone does not create any royalty obligation.
Can I get a receipt for my transaction?
You will receive receipts for all transactions via email. You can also access your payment history from your personal dashboard. For businesses requiring a VAT-formatted receipt, you are able to provide your company and VAT number during registration—these can then be reviewed on your Account Management page. If you didn’t provide your company number during registration, you can contact us for assistance in updating your account with the necessary information.
What is the cancellation policy?
If you cancel your Twinmotion subscriptions within fourteen (14) days from your purchase, you’ll be entitled to receive a full refund. If you purchased directly from Epic Games, contact us to request a refund. Purchases made through resellers should be addressed directly with the reseller.
You will also be able to cancel the renewal of your subscription before the end of the subscription term.
What will happen if I don’t renew my subscription?
You will not lose access to any of the tools or projects you’ve created, but if you want to keep using Twinmotion, the EULA you signed does require you to buy new seats and/or renew your subscription. The exception is if your annual gross revenue has changed and you are now under the $1 million threshold.
Will I still be able to access my existing projects on Twinmotion Cloud if I don’t subscribe to the paid version?
If you have a perpetual license of Twinmotion 2023.2.3 Commercial Edition / Education Edition or earlier that includes access to Twinmotion Cloud, you can still use it to publish new projects from that version. However, you will not have access to publish new projects to Twinmotion Cloud from Twinmotion 2023.2.4 or later unless you subscribe to the paid version. You will, however, be able to access and reshare your existing projects that have been uploaded to Twinmotion Cloud.
What is the Twinmotion EULA (End User License Agreement)?
The Twinmotion EULA is a legal document, which you’re agreeing to when you sign up for Twinmotion. It governs your use of Twinmotion.
The official version of the EULA is in English only, but we have available selected translations for reference purposes:
Am I allowed to install Twinmotion on multiple computers?
Yes, you can install Twinmotion on multiple computers using the same Epic Games account. If you purchase subscription seats, each user must have their own seat and you can select who can access the seats you buy through seat management functionality within the Epic Developer Portal.
How can I manage multiple subscription seats within my company?
You can select who can access the seats you buy through seat management functionality within the new Epic Developer Portal, which is available at all times. The first opportunity to distribute and manage your seats is part of the purchasing process, and you’ll continue to have access and be able to make adjustments as your needs change.
Can I assign seats to contractors outside of my organization?
Yes, you can assign seats to external contractors.
Is there an offline installer available for Twinmotion?
Yes, an offline installer is available for subscribers from the Epic Developer Portal, facilitating distribution without the Epic Games launcher. Educational institutions needing to install Twinmotion across labs can also access an offline installer by request.
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