Twinmotion combines the immediacy of a real-time engine with the quality you'd expect from an offline renderer, so you can experiment, iterate, and refine to your heart's content, and then produce stunning final pixels at hero-shot quality—all from the same project.
Fast, easy, and fun
With Twinmotion's intuitive interface and vast library of drag-and-drop materials, lights, props, and environments, you'll be up to speed in no time, in a creative sandbox that lets you be more productive than you'd ever have thought possible.
Standalone packshots are great, but when you give your design context, you can craft a whole new narrative. With Twinmotion, it's easy to put your product into almost any interior or exterior setting you can imagine—and use it to tell exactly the story you want.
Part of a connected ecosystem
Twinmotion is just one element in an Epic Games’ tools ecosystem that includes Capturing Reality's advanced photogrammetry tools; Quixel's huge library of high-quality scans; Sketchfab, the web's leading 3D and AR viewer; and Unreal Engine, where you can take your Twinmotion project to the next level.
Intuitive tools, powerful results
Slide 1 of 4
Let your data flow
Twinmotion's robust interoperability includes direct one-click synchronization with Rhino and SOLIDWORKS; the ability to import entire scenes from 3ds Max; and support for a vast range of file formats including FBX and C4D. What's more, you can directly take your Twinmotion project to the next level in Unreal Engine—think product configurators and advanced simulations.
Define and refine your look in record time
With Twinmotion, you get drag-and-drop access to a wide range of high-quality PBR materials like glass, plastics, metals, leather, fabric, and much more, so you can quickly iterate on different looks with instant updates. Switch to Path Tracer mode with a single click to create offline-quality renders of your product from any angle in seconds.
Set the scene
To simulate a studio shot, select from a range of procedural cycloramas and HDRI studio lighting backgrounds. Or want to see what your product would look like in a grassy forest clearing, on a moonlit windowsill, or on a high-end bathroom vanity? Twinmotion makes it easy to create exactly the environment you want, including the time of day, the season, and even the weather.
Create all your deliverables
From your single Twinmotion project, you can quickly and easily create gorgeous high-resolution path-traced hero shots and environment shots for print; high-quality videos for broadcast or web; multi-angle packshots with consistent lighting for e-commerce; and even interactive presentations and immersive VR experiences for effective design reviews and reseller engagement.
Need a helping hand?
Check out our free and accessible resources, including tutorials, webinars, and a vibrant support community.
This introductory course will guide you on your first steps with Twinmotion, from familiarizing yourself with the UI, to importing your model, navigating the scene, and using the industry templates.
Frequently asked questions
What am I allowed to do with the Twinmotion free trial?
The Twinmotion trial is freely available for anyone to use for an unlimited period of time for testing the product; it may not be used for commercial purposes. The trial includes the full features of Twinmotion, with the exception of exports being limited to a 2K resolution.
Can I purchase Twinmotion through a reseller?
Yes, Epic has partnered with a number of global resellers who may be able to provide localized training and support, as well as enabling you to purchase multiple licenses. Visit our Twinmotion reseller page to view our partners.
What software is supported by Twinmotion?
Twinmotion features direct one-click synchronization with Allplan, Archicad, BricsCAD, CET, Revit, Rhino (including Grasshopper), RIKCAD, SketchUp Pro, SOLIDWORKS, and Vectorworks, and the ability to import entire scenes from 3ds Max, CityEngine, Form-Z, and Navisworks in uDatasmith format. In addition, you can export your Twinmotion projects to Unreal Engine. You can download the relevant plugins from the Twinmotion plugins page (support for Allplan, BricsCAD, CityEngine, Revit 2024, and Vectorworks is built into the source apps).
You can also bring in data from virtually all 3D content creation programs, with support for importing FBX, SKP, C4D, OBJ, glTF, 3DS, DAE, DXF, EV, LW, LWB, LWM, LWO, LWS, LXP, PLY, STL, WRL, WRL97, VRML, and X file formats.