For the challenge, Jesus used 64 samples and four bounces, resulting in a render time of around 75 minutes. He notes that while using a 3D-modeled environment offers more freedom for the use of cameras, HDR, because it uses a defined measure, limits the use of cameras to prevent distorted or out-of-scale backgrounds.
This breakdown of Jesus’ workflow is a prime example of how creators are using Twinmotion’s real-time technology to bring their ideas to life. A long-time user of Twinmotion, Jesus found the tool easy to learn from the get go. He said: “The learning curve was really short. It only took a couple of weeks to learn the interface and discover Twinmotion’s features.
“The best feature of Twinmotion, and my favorite, is the Path Tracer rendering, which considerably improves the quality of images and videos, significantly reducing processing time. Another favorite feature is the interoperability with Quixel and Sketchfab, which simplifies and reduces search times for libraries, surfaces, and other scene composition elements.”
Check out the top 10 finalists for the ‘Sketchfab in Motion’ Community Challenge here: