To continue the celebration, Twinmotion released the tutorial Making of the Twinmotion demo scene in UE5.
Tuesday: Twinmotion with Quixel Megascans
Tuesday saw tutorials and showcases around Twinmotion and Quixel Megascans. In the first tutorial, we take a tour behind the scenes of this breathtaking visualization, taking a deep dive into the creation of a stunning, scenic environment of natural beauty using Twinmotion and Epic’s wider ecosystem of tools. In particular, the video shows how assets from the Quixel Megascans library were used to add the rich foliage of the forest.
Since Epic Games joined forces with Quixel in 2019, Twinmotion now offers built-in access to thousands of free-to-use commercial assets from the Quixels Megascans library. This library is a large collection of 2D and 3D scanned real-life objects and materials, enabling photorealistic scene creations.
The second tutorial offers tips on how to use Quixel Bridge to bring in textures at a higher resolution than those provided directly in Twinmotion, which are 2K by default.
Tuesday also saw us showcase a series of before-and-after images from an interior project, all created in Twinmotion, with the majority of assets being from the Megascans library.
Finally, the Quixel team put together a Megascans material collection for architectural visualizations. Find them by searching “Contemporary Surfaces” from the Twinmotion library.
Wednesday: Twinmotion with Sketchfab
Wednesday’s tutorial was our on-demand recording of Twinmotion joining Sketchfab for one of their monthly livestreams. Here, the teams explained how to import Sketchfab assets into Twinmotion, and quickly populate a scene or compose a creative project.
Twinmotion Cloud is a powerful cloud-based service that enables you to quickly and easily share and present your projects via a web browser. Twinmotion Cloud removes any requirements for high-end computers and there are no large files to download. Projects can be delivered as 3D Presentations or pre-rendered Panorama Sets.
To create the virtual museum of Egypt’s heritage items, the team used assets from Sketchfab’s collection of high-fidelity scanned global heritage items. These assets were then grouped in an Egyptian-inspired environment that the team built within Twinmotion. This was then transformed into a Presentation and stored on the Twinmotion Cloud, enabling individuals from around the globe to freely visit and explore this virtual museum.
To wrap up, we shared a round up of Twinmotion architectural renderings populated with the help of assets on Sketchfab.
Thursday: Twinmotion with RealityCapture and RealityScan
Did you know that you can easily incorporate real-life elements with RealityCapture and RealityScan and visualize them in Twinmotion? Released this week, RealityScan provides the ability to scan real-life elements into Sketchfab and access it directly in Twinmotion. Watch the tutorial to learn how RealityScan works.
In addition to RealityScan, we also released a tutorial video on creating a winter environment using RealityCapture and Quixel Mixer in Twinmotion. In this video, you’ll see the workflow used to create the chapel.
Friday: Twinmotion with ArtStation
Our last day of Twinmotion’s Ecosystem Week is dedicated to Twinmotion and ArtStation, the leading showcase platform for art and design that enables artists to present their portfolios in a smooth, efficient way; stay inspired; and connect with new opportunities.
We released one last tutorial video demonstrating how to embed a Twinmotion Cloud project on ArtStation.