Twinmotion Ecosystem Week: Discover tips and tricks to elevate your Twinmotion projects

This week has been Twinmotion’s Ecosystem Week, featuring a wide variety of tips, tutorials, and testimonials to explore the ways creators can combine Twinmotion with Epic’s ecosystem of tools. Here’s your chance to catch up on what you might have missed!

Since Twinmotion joined the Epic Games family, the teams have been continuously working to embed Twinmotion within the Epic Games’ ecosystem of creative tools, ensuring it has the freedom to break out of the “black-box” constraints found in some visualization solutions. 

This began with built-in access to Quixel Megascans and the Sketchfab library inside Twinmotion, the Datasmith Bridge to Unreal Engine and more recently, the integration of Twinmotion Cloud on ArtStation.

This week has been Twinmotion’s Ecosystem Week, a full five days committed to sharing a variety of tips, tutorials and testimonials to explore the ways you, as a creator, can combine Twinmotion with other tools from Epic including Unreal Engine, Quixel Megascans, Sketchfab, RealityCapture, RealityScan, and ArtStation.

Don’t worry if you missed anything—you can catch up on all the action here.

Monday: Twinmotion with Unreal Engine

Monday was dedicated to Twinmotion and Unreal Engine. We kickstarted the week by revealing five easy Unreal Engine features to explore with your Twinmotion projects. As a sneak peek, they are: 
  1. How to bring MetaHuman assets into an Unreal Engine project
  2. Using modeling tools in Unreal Engine
  3. How to add easy Post Process Effects in Unreal Engine
  4. How to use a composition grid overlay in Unreal Engine
  5. How to import animated FBX assets

By utilizing Twinmotion in conjunction with Unreal Engine’s expansive suite of tools, creators can elevate their projects and expand their creative potential. However, moving your projects from Twinmotion to Unreal Engine can seem a little daunting if you don’t know where to start.

In this blog, you’ll find tutorials to help you to discover some simple but effective features of Unreal Engine and how they can be used to take your Twinmotion projects to the next level.
To continue the celebration, Twinmotion released the tutorial Making of the Twinmotion demo scene in UE5.
In this video, environmental artist Supameth Artwichai demonstrates step by step how to import the Twinmotion demo scene into Unreal Engine 5, and then how to use its suite of tools to transform the scene with animation.

If you haven’t had the chance to watch it yet, this video and all of the tutorials released this week are available on demand. Why not share them with your colleagues?

To wrap up the first day around Twinmotion and Unreal Engine content, we shared a collection of Unreal Engine renderings populated with the Twinmotion Characters and Assets pack, available for free on the Unreal Engine marketplace.

Tuesday: Twinmotion with Quixel Megascans

Tuesday saw tutorials and showcases around Twinmotion and Quixel Megascans. In the first tutorial, we take a tour behind the scenes of this breathtaking visualization, taking a deep dive into the creation of a stunning, scenic environment of natural beauty using Twinmotion and Epic’s wider ecosystem of tools. In particular, the video shows how assets from the Quixel Megascans library were used to add the rich foliage of the forest.
Since Epic Games joined forces with Quixel in 2019, Twinmotion now offers built-in access to thousands of free-to-use commercial assets from the Quixels Megascans library. This library is a large collection of 2D and 3D scanned real-life objects and materials, enabling photorealistic scene creations.

The second tutorial offers tips on how to use Quixel Bridge to bring in textures at a higher resolution than those provided directly in Twinmotion, which are 2K by default.
Tuesday also saw us  showcase a series of before-and-after images from an interior project, all created in Twinmotion, with the majority of assets being from the Megascans library.

Finally, the Quixel team put together a Megascans material collection for architectural visualizations. Find them by searching “Contemporary Surfaces” from the Twinmotion library.

Wednesday: Twinmotion with Sketchfab

Wednesday’s tutorial was our on-demand recording of Twinmotion joining Sketchfab for one of their monthly livestreams. Here, the teams explained how to import Sketchfab assets into Twinmotion, and quickly populate a scene or compose a creative project. 
We also re-released our short reel around Twinmotion Challenge 9: Sketchfab In Motion. This video showcases the stunning visual creations and renderings from our wonderful Twinmotion Community.

Why not sign-up to the Twinmotion Newsletter to find out about and get involved with the next Twinmotion Challenge?
Furthermore on Wednesday, we highlighted our Twinmotion Cloud project, a virtual museum of heritage items from Egypt.
Twinmotion Cloud is a powerful cloud-based service that enables you to quickly and easily share and present your projects via a web browser. Twinmotion Cloud removes any requirements for high-end computers and there are no large files to download. Projects can be delivered as 3D Presentations or pre-rendered Panorama Sets.

To create the virtual museum of Egypt’s heritage items, the team used assets from Sketchfab’s collection of high-fidelity scanned global heritage items. These assets were then grouped in an Egyptian-inspired environment that the team built within Twinmotion. This was then transformed into a Presentation and stored on the Twinmotion Cloud, enabling individuals from around the globe to freely visit and explore this virtual museum.

To wrap up, we shared a round up of Twinmotion architectural renderings populated with the help of assets on Sketchfab.

Thursday: Twinmotion with RealityCapture and RealityScan

Did you know that you can easily incorporate real-life elements with RealityCapture and RealityScan and visualize them in Twinmotion? Released this week, RealityScan provides the ability to scan real-life elements into Sketchfab and access it directly in Twinmotion. Watch the tutorial to learn how RealityScan works.
In addition to RealityScan, we also released a tutorial video on creating a winter environment using RealityCapture and Quixel Mixer in Twinmotion. In this video, you’ll see the workflow used to create the chapel.
Have you read our case study about the Zamani Project? Here, we focus on how the team created 3D renderings of the Bunce Island Fort and the Mapungubwe site in Twinmotion, using tools such as RealityCapture.

The Zamani Project undertakes data collection and analysis, heritage communication, and training and capacity building. It provides access to high-quality spatial heritage data, so experts and the public can learn from them, and conserve and protect global heritage.

Friday: Twinmotion with ArtStation

Our last day of Twinmotion’s Ecosystem Week is dedicated to Twinmotion and ArtStation, the leading showcase platform for art and design that enables artists to present their portfolios in a smooth, efficient way; stay inspired; and connect with new opportunities.

We released one last tutorial video demonstrating how to embed a Twinmotion Cloud project on ArtStation.
Visit the gallery and see more Twinmotion Cloud projects.

Want to find out more? Try Twinmotion for free, or upgrade to the full-featured version when you are ready to take your visualizations to the next level.