Explore five easy Unreal Engine features with your Twinmotion project

Not sure how to start working on your Twinmotion project in Unreal Engine? Check out the video tutorials below to help you get started.

Exporting your Twinmotion project to Unreal Engine can take it to the next level, but this can seem daunting if you don’t know where to start. The good news is, we’ve pulled together five easy Unreal Engine features that you can explore with your Twinmotion projects, from working with MetaHumans to importing animated FBX assets.

The video tutorials below will help you to discover some simple but effective features of Unreal Engine and how they can be used to elevate your Twinmotion projects.
  1. Bringing MetaHuman assets into an Unreal Engine project

Epic’s MetaHuman framework enables you to easily create highly realistic digital human characters. And by bringing your Twinmotion project into Unreal Engine 5, you can easily add MetaHuman assets from there. The video tutorial below runs you through the process.
  1. Modeling tools in Unreal Engine

Unreal Engine’s Modeling Mode is really helpful for making edits to your project in a real-time environment. Bringing your Twinmotion project into Unreal Engine 5 enables you to edit geometries or UVs, without having to go back to modeling tools to make modifications. Check out the video below to find out more about Unreal Engine’s Modeling Editor and Material Editor, and also how to create custom geometry.
  1. Adding easy Post Process Effects in Unreal Engine

Unreal Engine offers a wide variety of options for customizing the style of your project. The Post Process Effects feature enables you to apply effects to the entire rendered scene, including coloring, tone mapping, and lighting. In the video below, you can find out how to use a Post Process Volume, which can be added to a level to enable you to control certain properties. This provides the ability to add a different style to your Twinmotion project once imported into Unreal Engine.
  1. Importing animated FBX assets

One of the most requested features in Twinmotion is the ability to import animated assets in FBX format, which is possible to do in Unreal Engine. The tutorial below runs you through the simple steps required to bring animated FBX files into Unreal Engine to add to your Twinmotion project.
  1. Using a composition grid overlay in Unreal Engine

You are now ready to create your first media from Unreal Engine. The video below explains how to set up a camera inside Unreal Engine and how to add a composition grid overlay to create your chosen perspective.
Want to explore more Unreal Engine features to take your Twinmotion projects to the next level? Visit the Epic Developer Portal - Getting Started page.