The model is then simplified to reduce the triangle count to a manageable level, before normal maps and textures are extracted from the original data by RealityCapture and applied to the mesh. The result is a high-quality textured model ready for import to Twinmotion. The Unreal Engine export preset is used in RealityCapture to get the optimal results, producing an OBJ mesh at the correct scale for use in Twinmotion.
“The quality of the 3D models produced by RealtyCapture is excellent,” says McDonald. “They look amazing once imported into Twinmotion.”
From 3D model to photoreal immersive experience with Twinmotion
Once the 3D model is in Twinmotion—the software has no problem importing the high-resolution asset complete with textures—the team can add the finishing touches to the environment, enabling the Zamani Project to enter the realm of storytelling.
“Twinmotion enables us to bring the heritage site to life for those who are unable to visit it,” says McDonald. “We strive to create animations and experiences that don’t just show a 3D model, but show the model in an environment that matches reality as closely as possible.”