Less time coding, more time being creative
With less time spent thinking behind the scenes, the team at THINKlab are now able to concentrate on other things. On the RHS Bridgewater Garden project, the time saved was put towards creating custom photogrammetry assets. “Standard visualization can be achieved without the need for any coding, and this allows more effort to be applied to the creation of environments,” says Campion. “There is also a reduction in rendering time, and the VR functionality works out of the box.”
Campion has also begun exploring novel ways to leverage Twinmotion, using it in parallel with Unreal Engine. “I’ve really enjoyed taking models that will eventually be used in Unreal Engine and dropping them into Twinmotion to evaluate them, identify errors, fix them in a modelling package, and then refresh the model within Twinmotion,” he says. “I’ve found this a nice way to quickly evaluate and identify any issues before handing models to programmers.”
Campion goes on to say that additional benefits he’s seen include the ability to demonstrate day and night cycles, set up lighting from a specific geolocation, and change the weather and seasons. “The addition of a time element for tree growth in Twinmotion 2020 is fantastic, enabling users to develop an understanding of how vistas might change over time,” he concludes.