I went through many steps to create this image. First, I imported the Len Lye Centre FBX model and hid all of the building apart from the signature wavy facade.
I duplicated this facade FBX twice at a smaller scale each time to create three layers in total. I applied a Reflective Glass texture map at 40% opacity to the first layer, and the same texture map at 70% opacity to the second layer. Finally, I applied a distinctive Maple Wood Floor texture map at a large scale and 50% reflection to the last layer. The idea was to create some subtle textures for the main structure.
I duplicated and mirrored the cliff model to create a more dynamic, irregular shape for the lakefront. To create the lake environment, I applied the Lake 02 texture to the ground in front of the building.
After that, I imported Len Lye’s Wind Wand model from 3D Warehouse. I modified the model’s textures and materials and saved it in the User Library for easy drag and drop. I created the forest of light by placing multiple Wind Wand models at slightly different scales and directions.
At this point, I had the image composition set up and I changed the time to nighttime. As the building was not fully reflected on the water’s surface, I placed the horizon line slightly below the centerline of the layout to balance out the negative spaces around the focal point.
Next, I put eight spotlights with the settings shown in the image below slightly under and outside the inner FBX layer. These spotlights emitted light upwards to emphasize the inner structure’s facade as the focal point, and were inspired by Len Lye’s artwork Fountain III.
Since the cliff edge looked too dark, I added some other spotlights with wider angles to light up parts of the lakefront. Last but not least, I put an area light in front of the outer FBX layer with the light direction facing down to the cliff surface. This area light mimicked lighting from inside the building bouncing onto the surrounding ground surface.
I didn’t want to have a building in an empty landscape, so I filled the background with trees using the Vegetation Scatter tool. I also added a small couple entourage to give a sense of scale to the structure and to add another layer to the image’s story.
Next, I put a small area light in front of the entourage to mimic the light from the main building bouncing on them. This was a very small detail, but it enhanced the realism of the lighting in the scene.
After that, I added three reflection probes, one on each side and a big one at the center. These probes created reflections from the light forest on the translucent layers of the building.
A final small detail that I wanted to include was a meteor in the sky. There was no particular reason except to add more interest to the scene’s story. The meteor was made with a spotlight far away from the FBX main model with the settings shown below.