For the motion blur of the car, I used the vehicle path tool and set the speed so it was travelling fast. When I was exporting to the final image, I clicked on the motion blur option found in the export options dock, and that was it.
Twinmotion features that were particularly useful for creating the scene included the bridge between Quixel and Twinmotion, which helped me access materials easily, and the new light setting options for neon materials, which played a key role in the lighting process. The weather, particle system, and parallax mapping all helped to add depth to objects close to the camera, and other subtle changes to natural lighting and vegetation tint helped bring the scene to life.
Participating in this challenge with other amazing creators has been a wonderful experience, and I feel it benefits a lot of creators and professionals in the community. I’ve always said Twinmotion has a lot of potential, and the software has really come a long way in terms of render quality. I’m curious to see the developments made to Twinmotion in the future!
Check out the top ten entries for this challenge below!