Twinmotion 2024.1 is now available for download, bringing new features and enhancements for designers across industries—including architecture, film & television, automotive and product design, and beyond.
Key new features in Twinmotion 2024.1
Animation sequencing tools
In Twinmotion 2023.2, we introduced the ability to import animated files. In this release, we’ve made it a whole lot easier to work with those files, with a new Sequence media type and Action Cam camera.
Together, these tools enable you to create intricate videos that synchronize with animated files. You can precisely add camera position keyframes over time; incorporate camera movement pauses; speed up or slow down movements; and retime keyframes automatically for a consistent camera speed. You can also view the path of the animated camera in the Media Preview Window.
Render layers
Traditional offline renderers have long supported the ability to separate out elements of the scene into different layers for downstream compositing (for example, to integrate live-action footage), or for post-process enhancement. In Twinmotion 2024.1, you can assign Layer IDs to assets, and export them as up to five separate render layers in addition to the beauty pass. Layers can be exported with included transparency (PNG or EXR), or as simple black and white masks.
Smart foliage from imported assets
Twinmotion’s extensive library includes a variety of species of trees and shrubs, all of which incorporate smart effects like wind and seasonal color change, leaf loss, and snow accumulation. But now, you can import your own asset and apply the new Foliage master material to it, giving you access to all the same effects, as well as to realistic translucency.
The material comes with a choice of gradients for both color change and leaf loss across the year, supporting a wide range of tree species. Separate materials can be applied to foliage, blossoms, and fruit, giving full control over the coloring and timing of these elements.
Higher-fidelity fabrics
Standard and thin fabrics require different approaches when it comes to rendering. Our new Fabric master material offers you the ability to select from one of two updated shading models, so you can simulate a wide range of textiles—including cotton, linen, silk, wool, polyester, and velvet—at higher fidelity. We’ve added ten new fabrics to the Twinmotion library to get you started.
New scattering tools
Twinmotion already offered you the ability to paint assets into your scene with a brush, or scatter them across an entire surface. But this release makes it easier to populate defined paths or areas of your scene, with just the degree of randomness you need to make it look totally natural or constrained to a greater or lesser degree.
With a few clicks, you can create an open path using the Spacing tool or a closed one using the Area tool, and automatically apply your chosen assets to them. Then, adjust density, randomness, and other factors to your heart’s content.
Filmback options
Filmmakers can now constrain the camera view to match the sensor or film frame dimensions of common real-world cameras, as well as using custom values for the height and width. The result? You can have confidence that the shots you frame in Twinmotion are achievable in the actual shoot—a must when it comes to accurate previs, for example.
Enhancements for Lumen and the Path Tracer
This release sees performance improvements for hardware ray tracing, benefiting both Lumen and the Path Tracer. Lumen also receives additional global performance optimizations, support for more lights, and higher-fidelity results with translucent meshes—which are now captured in reflections and refractions. Meanwhile, the Path Tracer sees optimizations on shader compilation, and on performance for decals and volumetric fog.
New bloom controls
When you look at bright lights through real-world cameras, you’ll see an effect known as bloom. This release offers new controls that enable you to adjust bloom intensity and create starburst effects, with a choice of 12 different pattern textures.
Ambient occlusion texture input
You can now add a texture for ambient occlusion (AO) on the standard material, and AO textures are now imported by default on Quixel, Sketchfab, and glTF assets. This provides added contrast by reinforcing shadowed parts of the models when rendering in Standard or Lumen modes.
Deterministic animation
We’ve added a ‘Random seed’ value for Animated Humans and the animation of characters, vehicles, and so on, along paths, so you can create and play identical animation sequences in exported media. You can also adjust the random seed to change the result.
Parenting Animators
You can now create more sophisticated animations—such as a helicopter taking off with a spinning rotor or a solar system—thanks to the new ability to combine Animators (Rotators and Translators) by parenting one onto the other in the Scene graph.
So that’s a quick round-up of the key new features in this release. Take a look at the release notes to get more details on all the new features and enhancements in Twinmotion 2024.1.
Get started today
If you’re an existing user, you can download Twinmotion 2024.1 from the Epic Games launcher or—for subscribers—the Developer Portal. If you’ve yet to dive in, you can check out our licensing options and request a free trial below.