Twinmotion 2023.1 is now available.
If you're an existing user, you can download and install the latest release from the Epic Games Launcher on your computer.
If you're a new user, you can get started here.
Feel free to start a New Discussion in the Twinmotion support community to share your thoughts on this release. If you need to report a bug regarding this release please contact Customer Support.
Hardware and Software Requirements
With this new version of Twinmotion we have implemented Unreal Engine 5.1. This improvement is the foundation for future features and has an impact on the system requirements needed to run Twinmotion and the Path tracer.
Before installing Twinmotion 2023.1, please review the system requirements.
Windows 11 64-bit version.
Windows 10 64-bit version 1909 revision .1350 or higher, or versions 2004 and 20H2 revision .789 or higher.
Please refer to this page to check your Windows operating system version.
MacOS Monterey 12.x.
Note: MacOS Ventura 13.x is not officially supported.
At least 6 GB of dedicated memory and a minimum of 8 GB to use the Path tracer.
DirectX 11: Latest drivers
DirectX 12: Latest drivers
Vulkan: AMD (21.11.3+) and NVIDIA (496.76+)
Note: Intel ARC graphic cards are not officially supported.
Path Tracer Requirements
A graphics card compatible with DirectX 12 and with at least 8 GB (or more) of dedicated VRAM.
NVIDIA graphics card: RTX 2000 series or higher
AMD graphics card: RX 6000 series or higher
The Path tracer feature is not supported on macOS.
For complete details on the recommended hardware and software specifications for Twinmotion 2023.1, please refer to Hardware and Software Specifications for 2023.1.
Datasmith Exporter Plugins
We have updated our Datasmith Exporter plugins for Twinmotion 2023.1. You can find all the latest compatible plugins on the Twinmotion website.
Newly supported design application versions:
Archicad 26 macOS ARM-based
SketchUp 2022 macOS ARM-based
New User Interface (UI)
The user interface has been redesigned to offer greater flexibility and speed of work.
The More buttons in the docks have been replaced by a Properties panel where you can view and modify all settings.
The Properties panel groups all of the Twinmotion settings. These are organized into three levels for quick access and easy navigation back to the main settings.
Level 1: the main settings, these are the most important controls to quickly adjust your scene.
Level 2: additional controls that offer extra settings for your scene.
Level 3: settings for precision and technical fine tuning.
The Header above the Viewport gives you direct access to:
The Home panel, which contains Architecture and Product visualization templates to quickly get started with new scenes.
The Toolbar, which contains Render, UV, Transform, Gravity, and Axis tools.
My account, where you can sign in and out of your Epic Account, and open Twinmotion Cloud.
With the shortcuts in the Footer below the Viewport, you can show and hide the docks and panels. Note that the Transform panel is now named XYZ , and Scene states are now named View sets.
The new Twinmotion interface provides flexibility to users for configuring the layout of the interface, with panels and docks that can be shown or hidden, and a Properties panel that can be docked next to the Scene panel.
With the new Interface scale option in the Preferences panel, you can adjust the resolution of the interface from 75% to 200%.
F1 shortcuts that open videos showing various workflows are available in many of the tooltips.
The Library panel and Scene graph have not changed, however some visual elements have been modified to match the visual style of the new user interface.
Home Panel and Templates
Displayed at the start of Twinmotion, with the Home panel you can:
Create a new scene.
Browse and open your files.
Update your version of Twinmotion.
Browse and open architecture or product design templates.
The templates in the Home panel provide an advanced and comfortable starting point for creative users from various industries. They are designed to help users easily create professional-grade images and animations of their projects. The library of templates will expand over time.
In the Preferences panel, you can set a custom path to download and store the templates from the Home panel.
New Glass Base Materials
The Glass (translucent) base materials have been completely overhauled.
This material now offers two shading models in one. Every glass material offers a switch between Standard (translucent shading model) and Colored (thin translucent shading model).
While the Standard glass is similar to the legacy glass material and is convenient for architecture visualization cases, the Colored glass offers a better transmittance of color through the glass and allows you to cast colored shadows in Path tracer renderings.
The Glass material is now displayed with a PBR Roughness/Metallic workflow and includes the following features:
The Reflectivity parameter has been renamed to Roughness and has an inverted behavior that follows most software that use PBR shaders.
The following texture maps can now be added:
Base color, Roughness, Metallic, and Normal.
An Index of Refraction parameter that has been introduced provides better control on roughness, reflection, and refraction to simulate sandblasted and frosted glass.
Invert features have been added for roughness, metallic, normal, and mask textures.
Certain new features, such as Iridescence and Imperfections, have been added to simulate specific types of glass for the product design industry, such as Polychromatic glass.
Three (3) clear glass, eight (8) blackout glass, and 10 polychromatic glass materials have been added to the Glass material library. All the Glass materials now share the same features and parameters.
Because the management of certain Index of refraction effects has been improved, the refractive and blurred effects (like frosted glass) are no longer visible in Real time rendering.
Because all Glass materials now support the same features, the colors of the brick glass can no longer be customized. Backward compatibility for the legacy brick glass is not ensured, and users that have customized these colors will lose them.
The resolution of shadows cast on surfaces with glass materials can be of lower quality. This is less noticeable on surfaces that have very transparent glass materials and a high level of metallicity.
When working in Real time mode (as opposed to Path tracer mode), geometries that are superimposed and have surfaces with glass materials may not handle display priority correctly.
Artifacts are visible on shadows projected by complex geometries that use glass materials.
Added New Materials for the Product Design Industry
New materials using 4K resolution textures were added for Product Visualization.
These materials have been added to the Fabric, Leather, Plastic and Metal categories and are merged with the current architectural materials.
They are hosted on the cloud library and follow the same download and creation process of the cloud library assets. A search tag named "prodviz" has been added to find them more easily.
Car Paint Material Library
A new material type dedicated to the automotive industry has been created and added to the Twinmotion Materials library.
The 34 car paint materials that have been added have their own parameters and features dedicated to handle all paint effects for car bodies, such as Chameleon paint, Pearlescent paint, Flakes, Orange peel, and Binder Opacity layer.
Car paint materials cannot be applied to the existing Twinmotion cars in the Twinmotion Library. This will be supported at a later date.
It is now possible to use either an alpha texture embedded in the base color texture or a separate texture mask on most of the material types.
Opacity map texture parameters cannot be used in material substitution tables.
It is now possible to perform basic color correction (Gamma, Lift, Gain, and Saturation) on the Base color texture map of materials in Twinmotion.
Level of Metalness on Materials
The level of metalness for all materials that use the Metalness parameter can now be adjusted between 0 (non metal) and 1 (metal) using a percentage slider. In previous versions, the metalness was either enabled or disabled.
In order to quickly set up a studio environment, nine types of procedural cycloramas have been added to the Twinmotion Library under Tools > Cycloramas. The width, depth, height, and radius of each cyclorama can be configured using the settings in the dock.
The LED wall is a new feature that can be found in the Library under Tools > Virtual production.
LED walls are used to create backgrounds for the entertainment industry (shows/films/television) in order to preview the stage before performances or filming. The LED wall can be used with both Twinmotion rendering modes, Real time and Path tracer, and has emissive properties to light up your scenes.
The following modes are available:
Configuration: In this mode you can set the number of screens in length and width, the size of the screens, and the curvature of the wall.
Texture / Video: In this mode you can project an image or a video on the LED wall and adjust its offsets.
Chroma key: In this mode you can apply a color to the LED wall.
Limitation: LED walls can be exported with the Datasmith Exporter workflow, but video materials applied to LED walls are not exported.
Unreal Engine 5.1 Support
Twinmotion now supports Unreal Engine 5.1, which greatly improves the Viewport display compared to previous versions.
Twinmotion does not yet offer certain Unreal Engine 5.1 features such as Lumen or Nanite.
New File Format
The new TM file format has a positive impact on file size, scene save and load speed, and global performance.
The new file format involved several modifications:
Deduplicating meshes and textures: Twinmotion can now identify identical meshes and textures in a project and avoids duplicating them in the saved file.
Speed: we only save changes made on modified meshes or textures. Saving an existing scene is incredibly more effective and faster than before.
File sizes are considerably reduced for files containing several copies of the same asset (example: Quixel or Sketchfab library items).
Better multithreading: With the new file format, scenes are saved with a multithreaded compression on multi-core hardware.
Result: Overall, the saving sequence is faster compared to previous releases.
New HDRI File processing
Embedded HDRI files: All HDRI files (Library and custom)are now considerably compressed and embedded in Twinmotion files.
Result: This results in better GPU performance, reduced VRAM consumption, significantly reduced file sizes, and faster file opening.
Custom HDRIs: All custom HDRIs loaded in Twinmotion are now accessible in the User library in the "localHdris" folder. In the near future, thumbnails for custom HDRIs will be added and visible in the User library. There will be no need to reload the original HDRIs, and dragging assets from the User library to the Viewport will be extremely fast.
Viewport Resolution Scaling
You can now change the resolution of the Viewport with the new Viewport resolution scaling option in the Preferences panel.
Choosing 30%, 50% or 70% will improve performance in frames per second (FPS) but will decrease the visual quality in the Viewport.
Choosing 100% will give you the maximum quality you can get on your monitor.
By default the resolution is set to Auto , which is the optimal setting for both quality and performance.
New Path Tracer Features
The Path tracer now supports the following features:
Improved atmospheric rendering, including sky color and light scattering.
Temporal video denoising (Preview): The Denoiser option must be enabled in the Path tracer settings. This denoiser does not remove rendering artifacts, but it can reduce them.
Multi-GPU support: Windows 10 version 2004 or later is required to use multiple GPUs. Computing lighting with multiple GPUs is supported through NVIDIA's Scalable Link Interface (SLI) technology which links multiple NVIDIA GPUs together. The Multi GPU option is available in the Preferences panel under Path tracer.
Transparent objects inside the depth of field are now represented in a physically correct way.
Credit Export for Sketchfab Assets
To be compliant with the Creative Commons license rules, you can now export the license information stored in Sketchfab assets used in a scene.
License information is exported in a
.csvfile, and formatted to be compatible with spreadsheets using delimiters (separated by " ").
Available under: File > Export credits.
Previous Twinmotion versions do not track download dates. Using the credit export function in files created in previous versions of Twinmotion will show 'unknown' as the Download date.
Scaling at Container Level
The contents of Containers in the Scene graph can now be scaled all at once by selecting the Container and using the Scale tool.
Non-uniform scaling on Containers is not supported.
The following Library assets will not scale inside Containers: Measure tool, Doors, Animators and any child object of the Animator, Decals, and Landscapes.
Paths, and painted and scattered vegetation created in your scene will not scale.
Trees from the Library can be scaled when inside a Container, but any change to the Age setting of a tree in the Properties panel will reset the tree to its default scale.
High Quality Reflections on Curved Geometry
You can now enable high precision vertex normal and tangent encoding when importing your assets in order to improve the quality of reflections. To do this, select the Full precision normals checkbox in the Import window.
Enabling Full precision normals will increase imported mesh memory consumption by approximately 15%.
In addition to fixing certain regressions that were introduced in previous builds, the functionality of IES lights has been improved. It is now possible to import non-symmetric IES files and render them accurately.
UV Mapping of Primitives
To add more visual consistency, the UV mapping of Primitives in the Library has been improved and is now identical across all Primitives.
Backward compatibility is not ensured if the previous base UV mapping of a primitive was modified.
An Industry Survey was implemented so you can tell us which industry you work in.
The survey window only appears after you have used Twinmotion for 10 minutes. The survey will not be displayed again regardless of whether you submitted it or dismissed it, and new industry surveys will not appear for 12 months.
You can now import Twinmotion project files in the Unreal Editor using
.udatasmith files saved inTwinmotion. This new export functionality replaces the need to have the Datasmith Twinmotion Importer Plugin in the Unreal Engine editor to import your Twinmotion projects.
One of the main benefits is that we are reducing the footprint of the Twinmotion Content for Unreal Engine from numerous gigabytes down to approximately 500 MB. Exporting via Datasmith should be functionally equivalent to using the existing Twinmotion to Unreal Engine plugin.
Please refer to the following document for information on how to install and get started using this new improved workflow: Twinmotion Datasmith Exporter Feature Brief.
Currently not supported:
Video textures, Construction machines, Boats, Skeletal mesh (animated objects), Particles, Paths (bikes and characters), Sounds, HDRI, Environment light, Location and time of day, Weather and weather effects, Reflection probes, Notes, Measure tool, Sections.
Disable Gizmo Automatic Camera-facing Orientation
In the Preferences panel under Settings > Gizmo, the automatic reorientation of the Gizmo can now be disabled.
The Angle snap option has also been moved under Settings > Gizmo.
2019 File Support Deprecation
Twinmotion files and User library assets created in Twinmotion version 2019 cannot be opened or converted in version 2023.1. To open them in this version, open and save them in an intermediate version, such as 2022.2.x, before opening them in version 2023.1.
Merging of Deprecated 2018 and 2019 Files is Disabled
It is no longer possible to merge Twinmotion scenes created in unsupported 2018 and 2019 versions into a 2023.1 scene. If you attempt to merge a 2018 or 2019 scene into a 2023.1 scene, the OK button in the Merge window will be disabled.
In the Scene graph, you can now replace the contents of a container with the contents of another one and retain the coordinates of the initial container. Select both containers in the Scene graph, right-click on the one you want to replace, and choose Replace container.
Pivot Edit Rotation
The Pivot edit tool was improved by adding the capacity to manually change the orientation of an object's local axis. When the Pivot edit tool is selected, use the Toggle Local / World Axis tool to display the rotation handles of the Gizmo.
If the local axis of an object is modified using the Pivot edit tool, some errors may occur when using the XYZ panel afterwards.
All VR headsets are now supported through the OpenXR API. Please make sure your headset drivers are up to date.
If you are using headsets from different vendors on the same system, please make sure to set the active OpenXR Runtime:
Meta (formerly Oculus)
Windows Mixed Reality
Download the Windows Mixed Reality OpenXR Runtime from the Microsoft Store.
Support for Varjo VR Headsets
The following headsets from Varjo are now supported through the OpenXR API and Varjo OpenXR extensions:
Cloud Library - Megascan - Sketchfab
TM-8439 - Fixed an issue where texture was missing on Quixel Megascans Assets after converting files from 2022.1.
TM-7087 - Quixel Megascans decals are not correctly aligned to vertical surfaces the first time they are created and applied to objects.
TM-10762 - Fixed an issue where multiple unused materials were created when dragging cloud assets into a scene.
TM-8982 - Fixed an issue where cloud characters were not recognized as characters by the Clay renderer.
TM-8698 - Fixed an issue where random rotation was not working for cloud characters.
TM-8505 - Fixed an issue where the thumbnails of downloaded cloud assets would appear gray when clearing a library search that did not return results.
TM-6471 - Fixed an issue where the Glow setting for Quixel Megascans decals was not working until the Color temperature setting was changed.
TM-4592 - Fixed an issue where specific assets could not be found when performing a search in the User library.
TM-8368 - Fixed the rotation that was lost on materials.
TM-8539 - Fixed an issue where the orientation of DeadLeaves did not automatically adjust on sloped surfaces.
TM-8670 - Fixed an issue where there was no transparency on tree leaves with different rendering styles such as wood and metal.
TM-8746 - Fixed an issue where decals were not working on Rock 01.
TM-8973 - Agave plants now have the correct wind effect when Wind is toggled Off and On.
TM-9018 - Fixed an issue where Cork Oak and Ashoka trees contained holes.
TM-9672 - The wood grain on rotating doors in the Library now have the correct orientation.
TM-9606 - Fixed the visual issues with the Boxwood1 tree.
TM-8100 - Fixed an issue where the texture on certain assets was pixelated.
TM-10989 - Fixed an issue in 2023.1 Preview 1 where trees and plants were appearing black on Macbook Pro M1 Max running MacOS Ventura 13.1.
TM-8057 - Fixed an issue where the texture was conflicting when merging scenes.
TM-8058 - The texture path is now properly refreshed after performing a relink.
TM-8658 - Fixed a crash that occurred when opening files created in 2022.2 Preview 1.
TM-8827 - Fixed an issue where scenes only appeared in File > Open recent after saving a scene in the current session and not immediately after opening.
TM-8160 - Fixed Z-fighting and other issues when snow and foam are both enabled.
TM-9129 - Fixed an issue with Containers containing terrains being saved to the User Library which led to an application freeze on exit.
TM-9509 - Fixed a crash when opening certain files that contained character assets.
TM-9128 - Fixed an issue where Twinmotion was unresponsive on startup and was failing to initialize the engine.
TM-8278 - Fixed an issue with inconsistent mouse behavior in remote desktop environments.
TM-11560 - Fixed a crash when adding a 32K texture.
TM-10848 - Fixed an issue where material normals were broken in 2022.2.3 files converted to 2023.1.
TM-11725 - Fixed a crash when attempting to use DirectX12 on an Intel HD GPU with an outdated driver.
TM-11650 - Fixed a crash when opening certain 2023.1 Preview 1 files in 2023.1 Preview 2.
TM-11728 - Fixed a crash when using Twinmotion on a Virtual Machine.
TM-11776 - Fixed a crash when opening certain 2023.1 Preview 1 files containing Posed humans in 2023.1 Preview 2.
TM-8680 - Fixed an issue where a material may be missing or wrong when updating an imported Datasmith file using the Collapse all option.
TM-8972 - Fixed an issue where the Light Angle from Archicad did not update automatically when the value was changed in the DCC.
TM-8989 - Fixed an issue where objects had the wrong material after reimporting a Datasmith file.
TM-7101 - Translucent materials import at 100% opacity if the OpacityAndRefraction KeyValueProperty has not been set in the imported Datasmith file.
TM-11120 - Fixed an issue when importing a PNG file as a Landscape where the Reset option only worked when the Smoothing option was selected.
TM-10782 - Fixed an issue where a static mesh was exported when a measure tool was exported through the Datasmith Exporter.
TM-10779 - Fixed an issue where the Section cube tool was exported as geometry through the Datasmith Exporter.
TM-10870 - Point cloud
.e57 files are now importing correctly.
TM-7731 - Fixed an issue where materials applied to objects imported from Vectorworks appeared dark and shiny.
TM-7065 - Fixed an issue with incorrect normal map intensity with missing NormalMapAmount in Datasmith imports.
TM-11499 - Fixed an issue where the File > Import command was unavailable when the material substitution table was not in the default location.
TM-11261 - Fixed an issue where the transparency in PNG textures was black in Datasmith Direct Link connections between RIKCAD and Twinmotion.
TM-11084 - Fixed an issue where the Opacity map parameter was incorrect at import.
TM-11563 - Fixed a crash and connection error when synching with Datasmith Direct Link if Twinmotion had not been previously launched.
TM-11791 - Fixed a crash where Twinmotion 2023.1 Preview 2 was trying to bind to port 6666 on startup.
TM-7318 - Fixed a performance issue when exporting Path tracer images containing Vegetation.
TM-6889 - Fixed an issue where the Notes leader line was missing at export.
TM-11071 - Fixed an issue where Backdrop HDRIs were appearing twice on reflective material when rendered in Path tracer mode.
TM-7017 - Fixed an issue where Clay render did not render two sided objects correctly.
TM-10556 - Fixed an issue where character cutouts were not displayed correctly in Clay Render.
TM-11712 - Fixed an issue where the Path Tracer was continuously rendering in the Viewport when the Dynamic resolution option was enabled.
TM-101 - Fixed the rectangle area on the map not being resized in the Context > Urban context.
TM-5822 - Materials can now be applied to objects that cannot be selected with the Material picker.
TM-5931 - Fixed an issue where the materials on trucks could be selected but not modified.
TM-5915 - Fixed an issue where door sizes were reset and the material was lost after duplication.
TM-9896 - Fixed a crash when changing the time of day via the touch bar on MacBook Pro.
TM-9344- Fixed an issue where door triggers did not work when doors were selected.
TM-11175 - Fixed an issue where deleted descriptions in Notes were reappearing when a scene was reopened.
TM-10926 - Fixed an issue where the body of Notes could not be moved or rotated.
TM-10856 - The Delay option on Custom paths now works correctly on the first pass.
TM-10857 - Fixed an issue where Vegetation Age settings on certain assets were not maintained after reopening a scene.
TM-10791 - Fixed an issue where Local and Cloud Presentations that contained Posed Humans were sometimes crashing.
TM-11285 - Fixed an issue where populating items of different types was showing inconsistent parameters.
TM-11061 - Fixed an issue where a location could not be selected in the Location search bar on MacOS.
TM-8914 - Non-uniform scaling on Bushes is now kept when saving a scene.
TM-8760 - Fixed a crash that occurred when making three or more copies of a Custom path.
TM-8629 - The Select All (Ctrl + A) shortcut is now working properly.
TM-8323 - Fixed an issue with the Thickness slider value for Section cubes.
TM-7441 - Fixed an issue where the Note text could not be moved when it was first selected.
TM-7084 - Fixed an issue where certain assets could not be selected as object links for Animators.
TM-6197 - Replace Material does not apply to all the instances of Sliding doors.
TM-4987 - Painting vegetation not working on elevated terrain.
TM-11510 - Fixed a crash when attempting to drag an item from a Container to the root of the Scene graph.
TM-11723 - Fixed a crash when opening and editing certain scenes containing painted vegetation.
TM-11772 - Fixed an issue where season and weather effects were broken on painted and scattered vegetation.
TM-8105 - Fixed an issue where using the Toggle Local/World Axis shortcut with a German keyboard was showing and hiding the View menu.
TM-9020 - FOV is now named Focal length in camera settings.
TM-11524 - Fixed an issue with the Media icons in Presentations.
TM-11091 - Fixed an issue where colors previewed in the Color picker appear washed out.
TM-8702 - Fixed an issue with the Favorites filter in theLibrary not loading correctly.
TM-11306 - Fixed an issue in the Scene graph where assets were not highlighted when other assets were moved on top of them.
TM-10910 - Fixed an issue where the Visual helpers displayed in the Viewport were too small.
TM-9399 - The tooltips for Replace material and From object UV are now appearing.
TM-8974 - Fixed an issue with the Options text in the Import window when importing multiple files that included
.gLTF files and any other type of file.
TM-8390 - Fixed an issue with inconsistent naming in the Twinmotion Shortcuts PDF.
TM-7808 - Fixed an issue where media could not be renamed while the Material picker was selected.
TM-6571 - Fixed an issue where the documentation did not open in the same language as the Twinmotion user interface.
TM-11651 - Fixed an issue where the colors in the White balance slider in Ambience were inverted.
TM-11662 - Fixed an issue where the order of the green and blue Gamma sliders for materials were reversed.
TM-11223 - Black strips are no longer visible in the background of the starting scene.
TM-7275 - The VR Dynamic Quality setting is now available in the Presenter.
TM-6353 - Crash when close TM after using Oculus Quest2
Known Bugs and Limitations
Cloud Assets - Megascan - Sketchfab
TM-11013 - The orientation of cloud assets is different from local assets.
TM-10224 - The thumbnails in the Quixel Megascans Variations window are displayed with low LODs.
TM-11097 - Quixel Megascans "Mossy Chapel Stone" asset has missing texture on preview.
TM-11554 - Non square Quixel Megascans Surface maps cannot easily be sized correctly.
TM-11494 - The pivot points on all healthcare assets with wheels are incorrect.
TM-9761 - Backward compatibility issues with Landscapes saved in the User Library. This is currently not supported.
TM-10170 - Blending mode is incorrect when painting Landscapes using materials from the Quixel Megascans library.
TM-10169 - When painting Landscapes, the default scale of materials dragged to the dock is not kept.
TM-10166 - Distance fading does not render correctly on Landscapes.
TM-11719 - An error message stating that the Path tracer is not supported appears even when the GPU is compatible.
Resolution: Make sure your Windows operating system and drivers are up to date. For information on hardware and software requirements, refer to Hardware and Software Specifications for 2023.1.
TM-11650 - Crash occurs while converting and opening certain 2023.1 Preview 1 files.
TM-10978 - Random crashes when importing SketchUp
.udatasmith files on MacOS.
TM-10797 - Default material is bright red on MacOS in UE after being exported from Twinmotion using the Datasmith Exporter.
TM-10778 - Spot light cone angle is wrong in UE after being exported from Twinmotion using the Datasmith Exporter.
TM-10772 - Water volume has no material in UE after being exported from Twinmotion using the Datasmith Exporter.
TM-10793 - Tint RGB values on Glass materials are not preserved in imported FBX files.
TM-10037 - Certain buses have one-sided materials instead of two-sided in UE after being exported from Twinmotion using the Datasmith Exporter.
TM-10036 - Aircraft have no material in UE after being exported from Twinmotion using the Datasmith Exporter.
TM-11302 - The import of
.udatasmith files takes an unusually long time when using the Collapse mode.
TM-11266 - The material on Posed humans is incorrect in Datasmith files imported into UE 5.1.
Render - Export
TM-9542 - Artifacts on colored shadows in Path tracer mode.
TM-11501 - Frequent crashes when using the Path tracer on AMD GPUs.
TM-11492 - Path tracer is launched twice in a row in Media mode.
TM-11255 - Conflict between snow and clay renders (glitches on surfaces).
TM-11711 - In Path tracer mode, radiating lines appear on the faces of meshes.
Workaround: To minimize or resolve the issue, adjust the Camera > Near clipping slider, or enable Depth of field and adjust the settings.
TM-8949 - Color from Measure tool head and tail is not persistent between sessions.
TM-8910 - Turning off the Facing camera setting for Notes does not revert the camera back to its previous state.
TM-7341 - Notes cannot be copied with Shift + Drag.
TM-10751 - Unable to cancel Presentation exports.
TM-8949 - Measure tool head and tail color persistence issue when opening legacy scenes.
TM-11316 - Crash after the Monochromatic template is downloaded and loaded for the first time on some MacOS configurations.
TM-11272 - When the default pivot point of an object is changed, the pivot point reverts to the default when the object is used in a Custom path.
TM-11245 - Objects in the Viewport cannot be selected when a cloud asset is selected in the Library.
TM-11225 - 3DConnexionSpacemouse does not work in Local Presentations.
TM-11638 - The Chroma key color value for LED walls is not saved when saving a file.
TM-11613 - The Note preview is broken in imported 2022.2 files.
TM-11603 - Trees in Urban context added with the Populate tool are placed one on top of each other.
TM-11602 - The Undo command does not work for trees added with the Scatter vegetation tool.
TM-11512 - Login to EOS prompts after exporting Panorama Sets and before they are uploaded to Twinmotion Cloud.
TM-11513 - Assets with child items should be collapsed by default.
TM-11327 - The Material dock jumps when selecting a material.
TM-11696 - Certain sliders are not properly displayed in the new user interface.
TM-11607 - The Ambience button stays selected when selecting another media type in the Media dock but the Properties panel is no longer displayed.
TM-11596 - Incorrect Properties panel is displayed when quitting Media mode.
TM-10548 - Haptic feedback duration is too long on controllers when using the Varjo OpenXR runtime.
TM-10547 -The edges of the central display area can be seen on the Varjo VR-3 and XR-3 headset due to continuity issues between the central area and peripheral area. This effect is worse on higher quality modes.
TM-10731 - HDRI does not render on the right eye in VR.
TM-11159 - Some shadows remain when moving the headset.
TM-11134 - Reflection probes are rendered black on the right eye.
TM-11127 - Oculus Quest 2 controller pointer is not straight.
TM-11126 - Weather effect particles are visible inside buildings.
TM-11516 - Shadows are not properly scaled and placed in Varjo headsets.
TM-11782 - Crash on startup with HP Reverb G2 VR headsets.
Workaround: Update SteamVR to 1.25.6 or later.