The visual settings of a scene can be changed in the Viewport, but they can also be changed in media (images, panoramas, and videos) created in Twinmotion.
The following tables describe the visual settings that you can change in media.
By default, certain measurement unit values in the Twinmotion user interface are shown in meters (m); these values are also shown in meters in the documentation. You can, however, switch the unit type displayed in the user interface to centimeters (cm), inches (in), or feet (ft). To do this, press Ctrl+P to open the Preferences panel, and click Unit system.
Certain maximum values for settings can be overridden. For example, the maximum value that can be attained by moving the slider for the Path Tracer > Samples per pixel setting is 2048. However, you can override this value by manually entering a value. When the maximum value of a setting can be overridden, it is marked by an asterisk ( * ) in the tables below.
Env (Environment)
Global lighting
Setting |
Description |
---|---|
Time of day |
Sets the time of day of the scene. |
Exposure |
Sets the exposure of the scene. Options: -15.00 to 15.00 |
Exposure compensation |
Enables or disables automatic exposure, which calculates the overall luminance of the scene and automatically adjusts the exposure to make the scene brighter or darker. Enabling automatic exposure is ideal when moving between interior and exterior scenes, as the exposure is automatically adjusted to mimic the effect of human eyesight when moving between bright and dark environments. Options: On, Off |
Sun intensity |
Sets the overall intensity of the sun. Options: 0 to 50* |
Sun size |
Sets the size of the sun. Options: 0.00 to 20.00 |
Sun reflection |
Sets the intensity of the sun's specular reflections. Options: 0.00 to 1.00 |
Moon intensity |
Sets the intensity of the moon during night scenes. Options: 0.00 to 10.00 |
Stars intensity |
Sets the intensity of stars during night scenes. To use this setting, the Skydome and Path Tracer must both be disabled. Options: 0.0 to 3.00 |
Ambient |
Controls the ambient light emitted from the Dynamic Sky. Even if a scene uses an HDRI environment, ambient lighting provided by the Dynamic Sky can be added to the HDRI lighting environment. Options: 0.00 to 2.00 |
White bal. |
Sets the white balance using the Kelvin scale. Options: 1500 K to 15,000 K |
Weather
Setting |
Description |
---|---|
Weather slider |
Sets the weather used in the scene. |
Season slider |
Sets the season used in the scene. |
Height fog |
Sets the height fog amount in density in percentage, where 0 corresponds to no fog, and 100 corresponds to the maximum amount of fog. Options: 0% to 100% |
Wind speed |
Sets the wind speed, which affects flags and, to a degree, the leaves on foliage. The higher the value, the higher the wind speed. Options: 0.00 to 5.00 |
Wind direction |
Sets the direction of the wind in degrees. Options: 0° to 360° |
Vegetation growth |
Sets the age of vegetation. Options: 0.00 to 1.00 |
Weather effects |
Enables or disables the weather slider settings (rain and snow particles and cover). To use this setting, disable the Path tracer rendering mode. |
Location
Setting |
Description |
---|---|
Sun - North offset |
Sets the location of the geographic north in the scene. To use this setting in an HDRI environment, Lock sun to HDRI must be disabled in the HDRI settings. Options: 0° to 360° |
Month |
Sets the month in which the scene appears and retrieves the exact position of the sun according to the selected month. With this setting, you can conduct sun studies, such as visualizing the impact that shadows from your scene have on the surrounding area and the impact that shadows from the surrounding area have on your scene. To use this setting in an HDRI environment, Lock sun to HDRI must be disabled in the HDRI settings. |
Map |
Sets the physical location of a scene and retrieves the exact position of the sun according to the geographic coordinates of the location selected on the map. You can use this setting to conduct sun studies of your scene, such as visualizing the impact that shadows from your scene have on the surrounding area and the impact that shadows from the surrounding area have on your scene. Drag the icon to select a location on the map, and use the scroll-wheel on a mouse to zoom in and out of the map. To select a specific location, enter a location in the search bar. To use this setting in an HDRI environment, Lock sun to HDRI must be disabled in the HDRI settings. |
HDRI environment
Setting |
Description |
---|---|
Enabled |
Enables a Skydome or Backdrop HDRI environment. The default lighting environment in Twinmotion is provided by the Dynamic Sky. When Dynamic Sky is used, lighting is based on the Sun intensity, Moon intensity, and Ambient settings, and reflections are based on the Dynamic Sky. When an HDRI environment is used, lighting and reflections are based on the information contained in the HDRI. However, lighting is still affected by the Dynamic Sky's Ambient lighting settings. |
Skydome |
Provides lighting using Skydome HDRIs, which are spherical domes onto which HDRIs are projected (UV mapped). When Skydomes are added to a scene, they generate lighting and reflections based on the information in the HDRI. Skydomes can be rotated but they cannot be moved or scaled. |
Backdrop HDRI |
Provides lighting using Backdrop HDRIs, which are hemispherical domes onto which HDRIs are projected (UV mapped). Backdrops provide a background for your scene, but they also generate lighting and reflections based on the information in the HDRI. Backdrops can be rotated and scaled, and the horizontal and vertical UV placement of the HDRI on the dome can be modified. They also have a ground plane that can receive shadows and supports physics; objects can be placed on the ground plane. |
Skydome
Setting |
Description |
---|---|
Intensity |
Controls the intensity of light emitted from the Skydome. Options: 1.00 to 20.00 |
Rotation |
Rotates the Skydome texture around the scene. If Lock sun to HDRI is enabled, the location of the sun changes as the Skydome is rotated. Options: 0° to 360° |
HDRI preview |
Shows a preview image of the Skydome. To open a menu where you can manage Skydomes, click the ellipsis (...) that appears when you hover over the image. |
HDRI affects lighting |
When this setting is enabled, the Skydome affects the lighting in the scene. By default, this setting is enabled. When disabled, lighting is provided by the Dynamic Sky. This setting can be enabled or disabled in Real time rendering mode, but cannot be disabled in Path tracer rendering mode. Options: On, Off |
Lock sun to HDRI |
When enabled, the location of the sun in the Skydome is used. This results in realistic lighting; as you rotate the Skydome, the shadows change to match the location of the sun in the Skydome. When disabled, as you rotate the Skydome, the shadows are instead placed according to the settings of the sun in the Dynamic Sky, and the Month and Sun - North offset values can be changed. Options: On, Off |
Height fog effects |
When selected, Height fog settings affect the Skydome as well as the scene. |
Backdrop HDRI
Setting |
Description |
---|---|
Intensity |
When Backdrop HDRI is enabled, this setting controls the intensity of light emitted from the Backdrop. Options: 0.00 to 20.00 |
Lock sun to HDRI |
When enabled, the location of the sun in the Backdrop is used. This results in realistic lighting; as you rotate the Backdrop, the shadows change to match the location of the sun in the Backdrop. When disabled, as you rotate the Backdrop, the shadows are instead placed according to the settings of the sun in the Dynamic Sky, and the Month and Sun - North offset values can be changed. Options: On, Off |
HDRI preview |
Shows a preview image of the Backdrop. To open a menu where you can manage Backdrops, click the ellipsis (...) that appears when you hover over the image. |
Positioning |
Sets the position of the Backdrop. You can:
|
Size |
Sets the diameter of the Backdrop's hemisphere dome on which HDRIs are projected. Options: 0.5 to 500* m |
Height offset |
Determines the height offset of the Backdrop relative to its default position. Options: -10* to 10* m |
Projection offset |
Determines the vertical UV projection of the HDRI on the hemisphere dome of the Backdrop. Options: 0.05 to 100.0 m |
Tilt |
Rotates the horizontal UV projection of the HDRI on the hemisphere dome of the Backdrop. Options: -90° to 90° |
HDRI affects lighting |
When this setting is enabled, the Backdrop affects the lighting in the scene. By default, this setting is enabled. When disabled, lighting is provided by the Dynamic Sky. This setting can be enabled or disabled in Real time rendering mode, but cannot be disabled in Path tracer rendering mode. Options: On, Off |
Shading |
When higher values are selected, shadows have a stronger effect on the Backdrop and are more visible. Lower values (around 0.00) result in shadows being less visible or absent on the Backdrop. Options: 0.00 to 1.00 |
Weather effects |
Enables or disables the weather slider settings (rain and snow particles and cover) inside the Backdrop, when weather effects in the scene are enabled. Options: On, Off |
Horizon
Setting |
Description |
---|---|
Enabled |
Adds a background image cutout on the horizon. |
Picture |
Sets the background image of the scene. Options: City, Town, Countryside, Mountains, City island, Bay, Waterfront, European City |
Rotation |
Rotates the selected background around the scene. Options: 0° to 360° |
Ocean
Setting |
Description |
---|---|
Enabled |
Enables or disables oceans. When enabled, the ground plane turns into an ocean. Options: On, Off |
Height |
When Ocean is enabled, this setting controls the height of the ocean. Options: -100.00 m to 100.00 m |
Appearance |
When Ocean is enabled, this setting controls the visual aspect of the ocean. Options: Clear river, Atlantic ocean, Large river, Tropical sea, Rapids river, Muddy river, Tropical river |
Camera
The settings that are marked by an asterisk ( * ) are not available for panoramas.
Camera
Setting |
Description |
---|---|
Focal length* |
Sets the focal length of the camera in millimeters, based on the dimensions of a full-frame camera sensor. Options: 2 to 1500 mm |
Field of view* |
Sets the field of view of the camera in degrees. Options: 5° to 170° |
Depth of field
Setting |
Description |
---|---|
Enable |
Enables Depth of field. |
Distance |
Controls the focal point distance. Options: 0.10 m to 500.00*m |
Pick focus |
When Depth of field is enabled, you can click on an area in the scene to put it into focus. |
Aperture |
Controls the size of the aperture. Options: 1.0 to 10.0 |
Bokeh shape |
Controls the number of edges of the bokeh shape. Options: 4 to 16 |
Camera effects
Setting |
Description |
---|---|
Vignetting |
Sets the percentage of vignetting. Options: 0% to 100% |
Lens flare |
Sets the intensity of lens flare. Options: 0% to 100% |
Align camera |
Moves the camera at a perpendicular angle to the surface of an object, making the camera point straight on. |
Parallelism |
Enables or disables parallelism in images. Enabling parallelism makes vertical parallel lines appear vertical regardless of the viewing angle of the camera. Options: On, Off |
Near clipping |
This setting determines the distance at which the near clipping plane starts clipping (or hiding) objects that are in front of or nearest to the camera. The near clipping plane cuts objects perpendicularly to the angle of view of the camera, and can be moved forwards or backwards relative to the position of the camera. When viewing a small object in the Viewport at a close range to the camera, part of the object can sometimes get cut off (hidden) by the near clipping plane. Adjusting this value moves the clipping plane, and helps avoid clipping small objects when viewing them at close range. Options: 0.001 to 1.00* m |
Render (Renderer)
Setting |
Description |
---|---|
Real time |
Generates dynamic high-quality renderings in real-time. |
Path tracer |
Generates high-quality photorealistic renderings with accurate lighting and Global Illumination (GI). |
Real time
Global illumination
Setting |
Description |
---|---|
Enabled |
Enables or disables global illumination (GI). Global illumination simulates dynamic indirect lighting, and mimics how light interacts with geometry and material surfaces. Options: On, Off |
GI intensity |
When Global illumination is enabled, this setting sets the intensity of global illumination. Options: 0.00 to 1.00 |
GI distance |
When Global illumination is enabled, this setting controls the distance from the camera within which global illumination is applied. For example, if the value is set to 400 meters, global illumination is applied only to the first 400 meters from the camera. Options: 1.00 m to 500.00 m |
Shadows
Setting |
Description |
---|---|
Shadow |
Sets the distance from the camera up to which shadows on objects are cast. For example, if the value is set to 500 meters, shadows on objects are cast for 500 meters only beginning at the camera. Smaller values provide a shorter range for cast shadows, but produce shadows that are more detailed (higher-resolution). Inversely, higher values provide a longer range, but result in less detailed shadows. Options: 10 m to 5000 m |
Shadow bias |
Sets the value of shadow bias. When the value is low, objects feel more grounded along a surface. A higher value helps to reduce unwanted self-shadowing on objects when the surface is lighted at a grazing angle. Options: 0.10 to 1.00 |
Misc.
Setting |
Description |
---|---|
Reflections - SSR |
Enables or disables SSR reflections, which add local reflections to opaque reflective surfaces. Local reflections are created using items in the scene that are visible in the Viewport. To use this setting, the Path tracer must be disabled. Options: On, Off |
Path tracer
Setting |
Description |
---|---|
Quality |
Sets the Path tracer settings according to the following presets:
|
Samples per pixel |
Sets the number of samples per pixel that are used for convergence when path tracing is enabled. Using a higher number of samples decreases image noise, but may increase rendering time. Options: 1 to 2048* |
Max bounces |
Sets the maximum number of ray bounces when path tracing is enabled. The number of bounces corresponds to the number of times light is reflected (bounced) on surfaces. Higher values can increase rendering time. Options: 1 to 100 |
Emissive materials |
When path tracing is enabled, this setting enables or disables bounce lighting for emissive materials, which has an impact on global illumination. For example, small objects that have self-illuminated materials can increase image noise, especially in interior scenes. Options: On, Off |
Denoiser |
Enables or disables the image denoiser when path tracing is enabled. Options: On, Off |
Aliasing filtering |
Sets the anti-aliasing filter width when path tracing is enabled. Higher values produce smoother (blurrier) results. Lower values produce sharper results with more aliased edges. Options: 1.00 to 6.00 |
Fireflies |
Sets the visibility and exposure of small overbright rendering artifacts (fireflies) when path tracing is enabled. Options: -10.00 to 30.00 |
FX (Effects)
Color grading
Setting |
Description |
---|---|
Contrast |
Sets the level of contrast. Options: 0% to 100% |
Saturation |
Sets the level of saturation. Options: 0% to 100% |
Color gradient |
Sets the type of color gradient. |
Filter |
Use this setting to apply a filter, and to select the type of filter. Options: None, 8-Bit, Ballpoint Pen, Blueprint 1, Blueprint 2, Cross Stitch, Halftone, Halftone Comic, Hatching, Hidden Line 1, Hidden Line 2, Line Heavy, Line Light Line Regular, SciFi |
Clay render
Setting |
Description |
---|---|
Clay render |
Enables or disables clay rendering, and sets the clay rendering options. |
Color |
Opens the Color picker where you can select the color of the clay rendering. |
Translucency |
The translucency of the clay rendering effect in percentage. Options: 0% to 100% |
Reflection |
The reflection of the clay rendering in percentage. Options: 0% to 100% |
Bump |
Enables or disables bump mapping on the clay rendering, if bump mapping is present on a material. |
Affected elements |
Applies clay rendering to the selected items. Options: Glass, Landscape, Vegetation, Water, Characters, Vehicles, Items, Others |