Overview of the Twinmotion User Interface. | Twinmotion Documentation


Get an overview of the Twinmotion user interface.


The main areas of the Twinmotion user interface are as follows:

  1. The Top bar

  2. The Header

  3. The Viewport

  4. The Panels

  5. The Docks

  6. The Footer

Click image to expand.

1- Top Bar

The Top bar contains the Menu bar, displays the Twinmotion version and file name, and provides a link to open Twinmotion in Full screen mode.

  • The Menu bar, located in the top-left corner, contains the File, Edit, and Help menus.

  • Full screen mode expands the Twinmotion window so that it fills your entire computer screen, giving you a larger workspace.

2- Header

The Header contains a shortcut to the Home panel, the Toolbar, and a shortcut to access your Epic Account and Twinmotion Cloud.

  • The Home panel icon, located in the top-left corner, provides a quick way to go back to the Home panel. For more information about the Home panel, refer to The Home Panel.

  • From the Toolbar you can enable or disable the Path tracer and access a variety of tools to manipulate assets in the Viewport, such as the Material picker and the Translate tool. If you click the Open icon, you can expand the Toolbar and access the Rotate, Scale, Move with collision (Early Access), Gravity (Early Access), Toggle Local / Word Axis, and Pivot edit tools. For more information about the Toolbar, refer to The Toolbar.

  • When you sign-in to your Epic Account, you can download and use the cloud assets in the Library, use Twinmotion Cloud, and access the Twinmotion Support Community. For more information about Twinmotion Cloud and the Twinmotion Support Community, refer to Twinmotion Cloud and Twinmotion Support Community.

3 - The Panels

The user interface contains several panels located on the right and left sides of the Viewport.

Library Panel

The Library panel gives you access to a large collection of 3D assets you can add to your scenes. These include Twinmotion native assets, as well as Quixel Megascans and Sketchfab assets.

It also contains a variety of Tools you can use to enhance your scenes such as Section cubes, Reflection probes, Cycloramas, a LED wall for virtual production, and Animators.

In the Library you can save custom and imported assets to the User library and share them with other Twinmotion users.

For more information about the Library, refer to The Library.


Library panel

Statistics Panel

You can use the Statistics panel to monitor your machine's performance and view statistics about various aspects of the scene, such as the frame rate, GPU and CPU usage, file loading time, and more. For more information about statistics, refer to Statistics.


Statistics panel

Scene Panel

The Scene panel contains the Scene graph, which is a visual hierarchy of all the elements in the scene. You can use it to organize the elements into Containers, change their visibility status, and access the commands you can perform on each element.

From the Scene panel, you can also open the Ambience panel.


Scene panel

XYZ Panel

You can use the XYZ panel to view and precisely transform the position, rotation, scale, and size of objects in the scene, and the position and rotation of the camera in the Viewport.


XYZ panel

View Sets Panel

With the View sets panel (formerly Scene states), you can quickly create multiple versions of the same scene using different settings and assets, or create a video that shows the phases of a construction project sequentially from start to finish. For more information about View sets, refer to Working with View Sets.


View sets panel

Properties Panel

The Properties panel contains the Ambience, Populate, and Export panels. It can also show a variety of other panels depending on what you are currently doing in Twinmotion. In these other panels you can:

  • Edit materials

  • Set the individual export settings for images, videos, panoramas, and Presentations

  • Edit objects, vegetation, landscapes, lights, vehicles, tool settings, characters, and point clouds

  • Replace objects in the scene

  • View the metadata of assets

Each of these panels is organized into categories you can expand or minimize. The main settings are situated at the top of the category for easy access. To view more settings, click Details.


Properties panel

You can move the Properties panel to the left of the other panels in two-column mode. This can help to minimize scrolling when a panel has several options and suboptions, such as the Ambience panel.

Moving the Properties panel

Ambience Panel

In the Ambience panel, you can view and modify all the visual settings of the scene in the following tabs:

  • Env (Environment): Fine tune global lighting, select the weather, choose a geographical location, add an HDRI environment, a background image for the horizon, or an ocean or river.

  • Camera: Adjust the camera's field of view, focal length, depth of field, and various other camera settings.

  • Render (Renderer): Select Real time or Path tracer rendering mode and add Screen Space Reflections (SSR).

  • FX (Effects): Adjust the contrast and saturation, add a color gradient or a filter, or enable clay rendering.

For information about the visual settings for media in Twinmotion, refer to Visual Settings for Media.


Ambience panel

Populate Panel

In the Populate panel, you can find the following three sections:

  • In Foliage, you can paint and scatter vegetation.

  • In Paths, you can create animated Character, Bicycle, Vehicle, and Custom paths.

  • In Urban, you can search for and download areas on a map to add context to your scene.


Populate panel

Export Panel

The Export panel is where you export images, videos, panoramas, Panorama Sets, and Presentations either locally on your computer or to Twinmotion Cloud. You can also view and modify the global export parameters for each type of media. For information about exporting media, refer to Creating and Exporting Media.


Export panel

4 - Viewport

The Viewport is the area where the 3D scene you import or open appears. By default, the Viewport contains a Starting ground, Starting landscape, and Starting base. It also contains the Navigation panel, and provides links to use Twinmotion in Presenter mode and to open the View menu.

For information about how to navigate in the Viewport, refer to Navigating in the Viewport.



5 - The Docks

The user interface contains three docks that are situated below the Viewport.

Import dock

In the Import dock you create Datasmith Direct Links and import 3D geometry, landscapes, and point cloud files. For information about importing content into Twinmotion, refer to Getting Your Content Into Twinmotion.


Import dock

Materials dock

In the Materials dock you create new materials and manage all the materials in the scene. For information about the materials in Twinmotion, refer to Working with Materials.


Materials dock

Media dock

The Media dock is where you create and manage images, videos, panoramas, Panorama Sets, Presentations, and Phasing groups. For information about creating media in Twinmotion, refer to Creating and Exporting Media.


Media dock

The Footer contains the shortcuts to show or hide the panels and docks in the user interface.



If you hover your mouse pointer over most items in the user interface, such as a menu item or an icon, a tooltip appears. The tooltip shows the name of the item and, if applicable, provides the shortcut to open it.

Some tooltips also contain a shortcut that you can use to automatically open a video about the item on the Twinmotion YouTube channel.