Visual Settings for Media

A reference for the visual settings of media.

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The visual settings of a scene can be changed in the Viewport, but they can also be changed in media (images, panoramas, and videos) created in Twinmotion.

The following tables describe the visual settings that you can change in media.

By default, certain measurement unit values in the Twinmotion user interface are shown in meters (m); these values are also shown in meters in the documentation. You can, however, switch the unit type displayed in the user interface to centimeters (cm), inches (in), or feet (ft). To do this, press Ctrl+P to open the Preferences panel, and click Unit System.

Certain maximum values for settings can be overridden. For example, the maximum value that can be attained by moving the slider for the Path Tracer > Samples per pixel setting is 8192. However, you can override this value by manually entering a value. When the maximum value of a setting can be overridden, it is marked by an asterisk ( * ) in the tables below.

Renderer Settings

Setting

Description

Path Tracer

Enables or disables path tracing.

Options: On, Off

Option

Description

Samples per pixel

Sets the number of samples per pixel that are used for convergence when path tracing is enabled. Using a higher number of samples decreases image noise.

Options: 1 to 8192*

Max bounces

Sets the maximum number of ray bounces when path tracing is enabled.

Options: 1 to 100

Denoiser

Enables or disables the image denoiser when path tracing is enabled.

Options: On, Off

Firefly brightness

Sets the visibility and exposure of small overbright rendering artifacts (fireflies) when path tracing is enabled.

Options: -10.00 to 30.00

Emissive

When path tracing is enabled, this setting enables or disables bounce lighting for emissive materials, which has an impact on global illumination. For example, small objects that have self-illuminated materials can increase image noise, especially in interior scenes.

Options: On, Off

Aliasing filtering

Sets the anti-aliasing filter width when path tracing is enabled. Higher values produce smoother (blurrier) results. Lower values produce sharper results with more aliased edges.

Options: 1.00 to 6.00

GI

Enables or disables global illumination (GI). Global illumination simulates dynamic indirect lighting, and mimics how light interacts with geometry and material surfaces.

Options: On, Off

Option

Description

GI

When GI is enabled, this setting sets the intensity of global illumination.

Options: 0.00 to 1.00

Distance

When GI is enabled, this setting controls the distance from the camera within which global illumination is applied.

For example, if the value is set to 400 meters, global illumination is applied only to the first 400 meters from the camera.

Options: 1.00 m to 500.00 m

Shadow

Sets the distance from the camera up to which shadows on objects are cast.

For example, if the value is set to 500 meters, shadows on objects are cast for 500 meters only beginning at the camera.

Smaller values provide a shorter range for cast shadows, but produce shadows that are more detailed (higher-resolution). Inversely, higher values provide a longer range, but result in less detailed shadows.

Options: 10 m to 5000 m

Option

Description

Shadow bias

Sets the value of shadow bias. When the value is low, objects feel more grounded along a surface. A higher value helps to reduce unwanted self-shadowing on objects when the surface is lighted at a grazing angle.

Options: 0.10 to 1.00

Lighting Settings

Environment

Defines the lighting and background environments that are used in Twinmotion scenes. You can select either:

  • Dynamic Sky, which is the default Twinmotion lighting environment.

  • Sky Light HDRI, to create even more realistic skies and lighting.

  • Backdrop HDRI, for custom lighting and backgrounds.

When Dynamic Sky is used, lighting is based on the Sun intensity, Moon intensity, and Ambient settings, and reflections are based on the Dynamic Sky.

When Sky Light HDRI or Backdrop HDRI environments are used, lighting and reflections are based on the information contained in the HDRI. However, lighting is still affected by the Dynamic Sky's Ambient lighting settings.

HDRI environments are also affected by Ambient lighting. When HDRI environments are used, the Ambient lighting settings continue to have an effect on the lighting.

Setting

Description

Dynamic Sky

Provides lighting using the Dynamic Sky. By default, Dynamic Sky is enabled in Twinmotion scenes.

The Dynamic Sky supports weather and time changes, and automatically manages the path of the sun in relation to the selected time.

Sky Light HDRI

Provides lighting using Sky Light HDRIs, which are spherical domes onto which HDRIs are projected (UV mapped).

When Sky Lights are added to a scene, they generate lighting and reflections based on the information in the HDRI.

Sky Lights can be rotated but they cannot be moved or scaled.

Option

Description

Intensity

When Sky Light HDRI is enabled, this setting controls the intensity of light emitted from the HDR image.

Options: 1.00 to 20.00

Ambient

Controls the ambient light emitted from the Dynamic Sky.

Even if a scene uses an HDRI environment, ambient lighting provided by the Dynamic Sky can be added to the lighting environment.

Options: 0.00 to 2.00

HDRI affects lighting

When this setting is enabled, the Sky Light affects the lighting in the scene. By default, this setting is enabled.

When disabled, lighting is provided by the Dynamic Sky.

This setting can be enabled or disabled in Raster rendering mode, but cannot be disabled in Path Tracer rendering mode.

Options: On, Off

Match sun

Enables or disables the Match sun setting.

When enabled, the location of the sun in the Sky Light is used. This results in realistic lighting; as you rotate the Sky Light, the shadows change to match the location of the sun in the Sky Light.

When disabled, as you rotate the Sky Light, the shadows are instead placed according to the settings of the sun in the Dynamic Sky, and the Month and North offset values can be changed (Settings > Location).

Options: On, Off

Rotation

Rotates the Sky Light texture around the scene. If Match sun is enabled, the location of the sun changes as the Sky Light is rotated.

Options: 0° to 360°

Smog

When smog is enabled in Weather > Effects and this setting is also enabled, the smog not only affects the scene but affects the Sky Light as well.

To use this setting, the Sky Light HDRI must be enabled, and the Path Tracer must be disabled.

Options: On, Off

Backdrop HDRI

Provides lighting using Backdrop HDRIs, which are hemispherical domes onto which HDRIs are projected (UV mapped).

Backdrops provide a background for your scene, but they also generate lighting and reflections based on the information in the HDRI.

Backdrops can be rotated and scaled, and the horizontal and vertical UV placement of the HDRI on the dome can be modified. They also have a ground plane that can receive shadows and supports physics; objects can be placed on the ground plane.

Option

Description

Intensity

When Backdrop HDRI is enabled, this setting controls the intensity of light emitted from the Backdrop.

Options: 0.00 to 20.00

Ambient

Controls the ambient light emitted from the Dynamic Sky.

Even if a scene uses an HDRI environment, ambient lighting provided by the Dynamic Sky can be added to the lighting environment.

Options: 0.00 to 2.00

Shading

Determines if the Backdrop supports shadows.

When higher values are selected, shadows have a stronger effect on the Backdrop and are more visible.

Lower values (around 0.00) result in shadows being less visible or absent on the Backdrop.

Options: 0.00 to 2.00

HDRI affects lighting

When this setting is enabled, the Backdrop affects the lighting in the scene. By default, this setting is enabled.

When disabled, lighting is provided by the Dynamic Sky.

This setting can be enabled or disabled in Raster rendering mode, but cannot be disabled in Path Tracer rendering mode.

Options: On, Off

Match sun

Enables or disables the Match sun setting.

When enabled, the location of the sun in the Backdrop is used. This results in realistic lighting; as you rotate the Backdrop, the shadows change to match the location of the sun in the Backdrop.

When disabled, as you rotate the Backdrop, the shadows are instead placed according to the settings of the sun in the Dynamic Sky, and the Month and North offset values can be changed (Settings > Location).

Options: On, Off

Rotation

Rotates the Backdrop texture around the scene. If Match sun is enabled, the location of the sun changes as the Backdrop is rotated.

Options: 0° to 360°

Size

Sets the diameter of the Backdrop's hemisphere dome on which HDRIs are projected.

Options: 0.5 to 500* m

Projection offset

Determines the vertical UV projection of the HDRI on the hemisphere dome of the Backdrop.

Options: 0.05 to 100.0 m

Tilt

Rotates the horizontal UV projection of the HDRI on the hemisphere dome of the Backdrop.

Options: -90° to 90°

Height offset

Determines the height offset of the Backdrop relative to its default position.

Options: -10* to 10* m

Reset

Resets the position of the Backdrop to its default position at the center of the scene.

Center at camera

Centers the Backdrop to the camera's position.

Weather

Enables or disables Weather settings (Settings > Weather). When enabled, weather settings have an effect on the Backdrop.

Options: On, Off

Exposure

Sets the exposure of the scene.

Options: -15.00 to 15.00

Option

Description

Auto-exposure

Enables or disables automatic exposure. When enabled, the exposure of the scene is automatically adjusted to mimic the effect of human eyesight when moving between a bright environment and a dark environment. Enabling automatic exposure is ideal when moving between interior and exterior scenes.

Options: On, Off

White bal.

Sets the white balance using the Kelvin scale.

Options: 5000 K to 15,000 K

Sun Intensity

Sets the overall intensity of the sun.

Options: 0 to 50*

Option

Description

Sun refl.

Sets the intensity of the sun's specular reflections.

Options: 0.00 to 1.00

Sun size

Sets the size of the sun.

Options: 0.00 to 20.00

Moon Intensity

Sets the intensity of the moon during night scenes.

Options: 0.00 to 10.00

Option

Description

Stars intensity

Sets the intensity of stars during night scenes.

To use this setting, the Skydome and Path Tracer must both be disabled.

Options: 0.0 to 3.0

Ambient

Controls the ambient light emitted from the Dynamic Sky.

Even if a scene uses an HDRI environment, ambient lighting provided by the Dynamic Sky can be added to the HDRI lighting environment.

Options: 0.00 to 2.00

Location Settings

Setting

Description

The map

Sets the physical location of a scene and retrieves the exact position of the sun according to the geographic coordinates of the location selected on the map.

You can use this setting to conduct sun studies of your scene, such as visualizing the impact that shadows from your scene have on the surrounding area and the impact that shadows from the surrounding area have on your scene.

Drag the icon to select a location on the map, and use the scroll-wheel on a mouse to zoom in and out of the map. To select a specific location, click the Search icon in the map and enter the location.

To use this setting in an HDRI environment, Match sun must be disabled in the HDRI settings. To enable or disable Match sun, go to: Lighting > Sky Light HDRI (or Backdrop HDRI) > Intensity.

Time of day

Sets the time of day of the scene.

Month

Sets the month in which the scene appears and retrieves the exact position of the sun according to the selected month.

With this setting, you can conduct sun studies, such as visualizing the impact that shadows from your scene have on the surrounding area and the impact that shadows from the surrounding area have on your scene.

To use this setting in an HDRI environment, Match sun must be disabled in the HDRI settings. To enable or disable Match sun, go to: Lighting > Sky Light HDRI (or Backdrop HDRI) > Intensity.

North offset

Sets the location of the geographic north in the scene.

To use this setting in an HDRI environment, Match sun must be disabled in the HDRI settings. To enable or disable Match sun, go to: Lighting > Sky Light HDRI (or Backdrop HDRI) > Intensity.

Options: 0° to 360°

Background

Sets the background and rotation of the scene.

Option

Description

Picture

Sets the background of the scene.

Options: None, City, Town, Countryside, Mountains, City island, Bay, Waterfront, European City

Rotation

Rotates the selected background around the scene.

Options: 0° to 360°

Weather Settings

Setting

Description

Weather

Sets the weather used in the scene.

Season

Sets the season that is used in the scene.

Growth

Sets the age of vegetation.

Options: 0.00 to 1.00

Effects

Sets the visual settings for wind speed, wind direction, smog, particles, and oceans.

Option

Description

Wind Speed

Sets the wind speed, which affects flags and, to a degree, the leaves on foliage. The higher the value, the higher the wind speed.

Options: 0.00 to 5.00

Direction

Sets the direction of the wind in degrees.

Options: 0° to 360°

Smog

Sets the intensity of smog in percentage, where 0 corresponds to no smog, and 100 corresponds to the maximum amount of smog.

Options: 0% to 100%

Particles

Enables or disables particles (such as rain and snow) that were created in the Weather setting. This setting also affects material shaders.

Options: On, Off

Ocean

Sets the visual settings for oceans.

Options: On, Off

Enable

Enables or disables oceans. When enabled, the ground plane turns into an ocean.

Options: On, Off

Height

When Ocean is enabled, this setting controls the height of the ocean.

Options: -100.00 m to 100.00 m

Aspect

When Ocean is enabled, this setting controls the visual aspect of the ocean.

Options: Clear river, Atlantic ocean, Large river, Tropical sea, Rapids river, Muddy river, Tropical river

Camera Settings

The settings that are marked by an asterisk ( * ) are not available for panoramas.

Setting

Description

Focal length*

Sets the focal length of the camera in millimeters, based on the dimensions of a full-frame camera sensor.

Any change applied to this setting also changes the FoV of the camera (Camera > DOF > FOV).

Options: 2 to 1500 mm

DOF

Enables or disables the depth of field (DoF) in the scene.

Options: On, Off

Option

Description

Distance

When DOF is enabled, this setting controls the focal point distance.

Options: 0.10 m to 500.00*m

You can use the Focus tool that appears on the Toolbar when in the DOF settings to click on an object in order to put it into focus.

FOV*

When DOF is enabled, this setting controls the Field of View (FoV) of the camera.

Any changes applied to this setting also changes the Focal length value.

Options: 5 to 170

Aperture

When DOF is enabled, this setting controls the size of the aperture.

Options: 1.0 to 10.0

Bokeh shape

When DoF is enabled, this setting controls the number of edges of the bokeh shape.

Options: 4 to 16

Parallelism*

Enables or disables parallelism in an image. Parallelism corrects the perspective by ensuring that vertical lines remain vertical regardless of the pitch of the view.

Options: On, Off

Vignetting*

Sets the percentage of vignetting.

Options: 0% to 100%

Lens flare*

Sets the intensity of lens flare.

Options: 0% to 100%

Near Clipping

This setting determines the distance at which the near clipping plane starts clipping (or hiding) objects that are in front of or nearest to the camera.

The near clipping plane cuts objects perpendicularly to the angle of view of the camera, and can be moved forwards or backwards relative to the position of the camera.

When viewing a small object in the Viewport at a close range to the camera, part of the object can sometimes get cut off (hidden) by the near clipping plane. Adjusting this value moves the clipping plane, and helps avoid clipping small objects when viewing them at close range.

Options: 0.001 to 1* m

Visual Effects

Sets visual effects for the scene.

Option

Description

Color Gradient

Use this setting to apply a color gradient, and to set the contrast and saturation levels.

Type

Sets the type of color gradient.

Contrast

Sets the level of contrast.

Options: 0% to 100%

Saturation

Sets the level of saturation.

Options: 0% to 100%

Filters

Use this setting to apply a filter, and to select the type of filter.

Options: None, 8-Bit, Ballpoint Pen, Blueprint 1, Blueprint 2, Cross Stitch, Halftone, Halftone Comic, Hatching, Hidden Line 1, Hidden Line 2, Line Heavy, Line Light Line Regular, SciFi

Clay Renderer

Enables or disables clay rendering, and sets the clay rendering options.

Enable

Enables or disables clay rendering.

Options: On, Off

Selection

Applies clay rendering to the items selected in the menu.

Options: Glass, Landscape, Vegetation, Water, Characters, Vehicles, Items, Others

Translucency

The translucency of the clay rendering effect in percentage.

Options: 0% to 100%

Color

Opens the Color Picker where you can select the color of the clay rendering.

Reflection

The reflection of the clay rendering in percentage.

Options: 0% to 100%

Bump

Enables or disables bump mapping on the clay rendering, if bump mapping is present on a material.

Reflections

Enables or disables SSR reflections.

To use this setting, the Path Tracer must be disabled.

Options: On, Off

Scene State

Use this setting to apply scene states to images, panoramas, and to the keyframes and parts of videos.

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