Overview

Get an overview of the five main areas of the Twinmotion user interface.

Windows
MacOS
Linux

The five main areas of the user interface are:

  1. The Viewport

  2. The Library

  3. The Scenegraph

  4. The Toolbar

  5. The Dock

Click image to expand.

Area

Description

1. Viewport

The Viewport is the area where the 3D scene that you import or open appears. It also displays the Navigation panel, and provides access to the Library and Scenegraph panels, the Fullscreen mode, and the Eye menu.

2. Library

The Library contains all the assets that you can add to a scene, such as materials, vegetation and landscape, objects, lights, skydomes, Quixel Megascans, characters, and vehicles. It also includes scene tools and the User library.

To open the Library, click the Arrow icon in the upper-left corner of the Viewport.

3. Scenegraph

The Scenegraph contains the scenegraph menu, which is a visual hierarchy of all the elements in the scene. You can view or hide elements, depending on the viewing option and filter that you select. To access commands that you can perform on each element, click the ellipsis (...) that appears on the right of each element.

The bottom of the Scenegraph also contains an area that provides access to the Scene States feature, BIM information, scene statistics, and the Transform tools.

To open the Scenegraph, click the Arrow icon in the upper-right corner of the Viewport.

4. Toolbar

The Toolbar displays a breadcrumb, and provides access to the Burger menu, the Path Tracer, the Material picker, the Move, Rotate, and Scale tools, and the Toggle space and Edit pivot tools.

5. Dock

The Dock is where you can access most of the main tools for working in your scene. On the left side of the dock, click one of the icons in the Dock menu to open the Import, Context, Settings, Media, or Export contextual docks.

Depending on what you are currently doing, the contents of each dock will vary.

In the Dock, you can:

  • Import scenes and create Datasmith Direct Links.

  • Enhance scenes using animation, vegetation, and context.

  • Modify and create materials.

  • Adjust rendering, lighting, location, weather and camera settings.

  • Create and export images, panoramas, videos, phasing, presentations, and panorama sets.

If you hover your mouse pointer over most items in the user interface, such as a menu item or an icon, a tooltip appears. The tooltip shows the name of the item and, if applicable, provides the shortcut to open it.

Some tooltips also contain a shortcut that you can use to automatically open a video about the item on the Twinmotion YouTube channel.

Tooltip.png

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss