Total immersion, immediate feedback

Instantly design, visualize, communicate and control.

Producing a scene render usually necessitates much to-ing and fro-ing between design and visualization, but Twinmotion®2 consigns this practice to history thanks to the optimal utilisation of the GPU. If you’re impressed by a CPU with six-cores, it’s worth knowing that a GPU can have up to 240 cores!

Twinmotion®2 eliminates calculation time, so you can work non-stop and experience your project with much more realism.

Immitating reality

Much of the development of Twinmotion® is based on the rigourous observation of reality.

We filmed and photographed roads and architecture, by day and night, and at numerous latitudes and analyzed the results.

From this we developed some stunning physical effects and integrated them into Twinmotion®2 to offer a quality close to that perceived by the human eye.
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Infinite dynamic shadows

The dynamic shadow system in Twinmotion®2 enables instant display of even the most complex of shadows.

There is no calculation limit, they can be applied to a small building or a city several kilometers across.

Modifications are instantly displayed too, so you’re not subjected to interruptions during your work and optimal settings are much easier to find. Find out more

Physically real light

Light can be sculpted by direct or indirect illumination of surfaces, eye-adaption and HDR to offer a closeness to physical reality and Twinmotion®2 applies this effect in real-time. Find out more

Articulate materials

All materials and material effects can be set in real-time so there’s no need to run a render just to see how it looks - because the result is there before your eyes, all the time. Find out more