Physics
Twinmotion®2 includes the PHYSICS engine by NVIDIA®, the highest performing technology of the moment.
In Twinmotion®2, Physics are automatically activated on all the elements that you create or import.
This means you can move around inside your project as a pedestrian. Users can ‘visit’ a building for example using the eye-level of an adult or child (in the case of a school for instance) to see everything as it is intended to be seen when the project is finally completed.
The physics engine in Twinmotion®2 has been specially designed to remain active during the modification of geometric shapes. As you modify your project the physics engine continually updates the results.








